AAscriptureBy Philipp
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Explore the library

One publication. Clear specialist tracks.

Dive deeply into one ecosystem or follow the ideas that travel between games, tools, and the web.

2 articles

Notes from game development

Game Development

Notes on gameplay architecture, animation, tooling, and other things I come across while making games.

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2 articles

Unreal Engine and C++

Unreal Engine

Things I have learned while working with Unreal Engine and C++.

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New track

A topic for later

Unity

Notes and experiments as I spend more time with Unity and C#.

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1 articles

Things for the browser

Web Development

Notes from working with React, Next.js, TypeScript, and the web.

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New track

General programming notes

Programming

Patterns, debugging notes, and small things that have helped me while coding.

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Ascripture

Personal notes from Philipp about game development, Unreal Engine, Unity, web development, and things learned along the way.

Written and built by Philipp.

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