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Notes from things I've worked on.

Browse what I've written about game development, Unreal Engine, the web, and other topics I've spent time with.

4 articles

Unreal Engine

Singular and Plural Text in Unreal C++ with FText::Format

Use the plural argument modifier in FText::Format so an Unreal ability tooltip reads 1 second and 5 seconds correctly in every language.

Jul 29, 2026 4 min readbeginner
Unreal Engine

Format FText with Named Arguments in Unreal C++

Build readable, localization-ready UI text in Unreal Engine C++ with FFormatNamedArguments and FText::Format.

Jul 11, 2026 3 min readbeginner
Unreal Engine

Unreal Engine C++ Notifies: Supercharge Your Animations!

Learn how to use C++ Animation Notifies to trigger gameplay events directly from animation timelines with precise synchronization.

May 28, 2025 4 min readintermediate
Web development

Deep Dive into React Hooks and Their Magic

Explore how React Hooks work under the hood and the practices that keep hook-based components understandable.

May 15, 2024 1 min readintermediate
Ascripture

Personal notes from Philipp about game development, Unreal Engine, Unity, web development, and things learned along the way.

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