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Philipp / Ascripture

A little about me

A place to keep track of what I learn.

Hi, I'm Philipp. I enjoy working on games, code, and small tools. Ascripture is simply a place for me to write down things I've learned and might want to find again later.

Most of what is here comes from problems I ran into while working on my own projects. I don't have all the answers, and I'm not trying to present this as a course or a definitive guide. These are notes, approaches, and examples that worked for me.

Right now, much of it is about Unreal Engine and C++. Other topics will appear whenever I spend enough time with them to have something worth writing down.

What you'll find here

Things I have tried

Approaches from my own projects, including the parts that did not go as planned.

Notes with context

Enough background to make the code understandable, without pretending there is only one right way.

A growing collection

The subjects will change as I learn, experiment, and spend time with different kinds of projects.

If you want to follow along

An occasional email when there's something new.

Choose the topics you're interested in, and I'll let you know when I add a new note.

Choose your interests

New notes and occasional project updates. Unsubscribe anytime. The first edition is opening soon.