Game development, code & creative technology

Notes on things
I've learned along the way.

Hi, I'm Philipp. This is where I write down things I've picked up while working on my own projects—mostly Unreal Engine and C++ for now, with some web development and other topics along the way.

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Philipp

Writing down what I learn

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Tools from the workbench

Assets built for real projects.

Browse my Unreal Engine assets on Fab. As more Unity and web products ship, they'll live here too.

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Latest video

Easily Replace the Mannequin with a Metahuman in Unreal Engine 5.4

From Scripted Adventure · May 29, 2024

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