Featured note
Format FText with Named Arguments in Unreal C++
Build readable, localization-ready UI text in Unreal Engine C++ with FFormatNamedArguments and FText::Format.
Game development, code & creative technology
Hi, I'm Philipp. This is where I write down things I've picked up while working on my own projects—mostly Unreal Engine and C++ for now, with some web development and other topics along the way.
Philipp
Writing down what I learn
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Featured note
Build readable, localization-ready UI text in Unreal Engine C++ with FFormatNamedArguments and FText::Format.
Browse by topic
A few different subjects from projects I've spent time with.
Notes on gameplay architecture, animation, tooling, and other things I come across while making games.
2 articles
Things I have learned while working with Unreal Engine and C++.
2 articles
Notes and experiments as I spend more time with Unity and C#.
Coming soon
Notes from working with React, Next.js, TypeScript, and the web.
1 article
Fresh from the notebook
Learn how to use C++ Animation Notifies to trigger gameplay events directly from animation timelines with precise synchronization.
Explore how React Hooks work under the hood and the practices that keep hook-based components understandable.
Tools from the workbench
Browse my Unreal Engine assets on Fab. As more Unity and web products ship, they'll live here too.
Visit the Fab storeFrom Scripted Adventure · May 29, 2024