AAscriptureBy Philipp
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Built, not just written about

Projects from the workbench.

Assets and tools that turn recurring development problems into reusable building blocks.

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Ascripture on Fab

Production-ready Unreal Engine assets and tools built from real development needs.

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Unity tools

A future home for focused C# utilities, editor extensions, and reusable gameplay building blocks.

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Developer starters

Opinionated templates and small tools for turning web ideas into maintainable products.

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Ascripture

Personal notes from Philipp about game development, Unreal Engine, Unity, web development, and things learned along the way.

Written and built by Philipp.

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